There are some advantages to using them, but most of the time I wished I had spent points elsewhere. However the TESLA, PEPS, and Nanoblade abilities achieve similar effects to some of the game's more conventional weapons-they stun and kill enemies from a distance. Some of these new augs are more interesting than others though Remote Hacking is invaluable for disabling automated obstacles at a distance, and Icarus Dash is a powerful tool for discreet traversal. Mankind Divided introduces a handful of new augmentation abilities for Jensen on top of those introduced in the previous game, Human Revolution. Being an expert in one field doesn't necessarily lock you out of another. It's refreshing to play a game where different routes can not only be equally successful, but flexible as well. If you have the patience though, coercing knowledge out of a citizen or spending time snooping around for clues can also provide what you need. Punching through a wall is as fulfilling as stealing a keycard and just using the door.ĭuring investigation scenarios, the direct approach may require you to manually hack into computer terminals in order to procure the information you need, or craft tools to do the hacking for you. Killing enemies is just as satisfying as slipping past them without raising suspicion. There is no superior way to complete a task. Punching through a wall is as fulfilling as stealing a keycard and just using the door. This means killing enemies is just as satisfying as slipping past them without raising suspicion. You can also use hacking skills and have fun taking advantage of the game’s futuristic setting, turning sentry robots, automated turrets, and the environment against aggressors without drawing attention to Jensen himself.īut no matter how you decide to go about solving a problem, there is always a thrill when you succeed, and the game dishes out experience points no matter which actions you take. Throwing objects or intentionally making a noise can lure a guard to a particular area, letting you silently take them out or slip past them unnoticed. If enemies hear or see you they'll transition into a suspicious state where they will attempt to confirm your presence before turning hostile, and this can be used to your advantage. Entering a room while firing a shotgun, then finishing off the last couple of enemies with a lethal takedown feels exceptional.Īlternatively, there are robust stealth mechanics that let you slip quickly and accurately from cover to cover, see enemy sightlines, and let you turn temporarily invisible. Shooting controls well-it feels effortless to transition from first-person aiming into third-person cover mechanics, change ammo types quickly, and smoothly line up headshots with iron sights. For conflict scenarios, there are more than enough tools provided for a direct approach-a variety of lethal and non-lethal guns, grenades and ammo which fire and explode wonderfully, and cybernetic augmentations that can give you temporary buffs like heavy armor or slowing down time. There is no wrong way to play, and the game rewards you for achieving things with your personally preferred method, no matter what that may involve.Įvery obstacle in the cyberpunk world of Mankind Divided has multiple solutions, provided you've invested in certain abilities. The series is characteristically defined by giving you choices-a variety of ways to tackle given situations like armed conflict, social interactions, and branches in storyline. Deus Ex lets me do all these things, and doesn't punish me for solving problems one way over another. But occasionally, I want to role-play a cyberpunk bad-ass who doesn't take trash from anybody, letting my magnum revolver do the talking when I enter a room. I like to sneak through areas without hurting anyone if possible, and prefer to knock someone out and hide their body if I really need them out of the way. When I step into the shoes of Adam Jensen, I avoid conflict, drink all the alcohol I find, and stop bad guys from doing terrible things by releasing pheromones into the air and then asking politely. The way I play Deus Ex: Mankind Divided may not be the same way you play it.
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